LIVE OBSERVATION
RAMEN REBELLION // SEASON 2: WINDSTOCK
TOPPLETHE TOWER
Live field analytics for the official five-floor climb. Track who entered, how far players advanced, which picks survived, and the floors that stopped them.
MAX Powers enabled
8 one-use picks
5 floors to clear
PROGRESSION FUNNEL
Climb data, floor by floor
Reach counts use each recognized player’s full run; win rates use battles observed during the selected day.
FLOOR 1
Gem Grab
Hard Rock Mine
2reached
→
1cleared
33.3%
1W · 2L · 3 attempts
TOP RESULTS
100.0%
1 battle
0.0%
1 battle
0.0%
1 battle
FLOOR 2
Brawl Ball
Triple Dribble
1reached
→
0cleared
0.0%
0W · 0L · 1 attempts
TOP RESULTS
0.0%
1 battle
FLOOR 3
Bounty
Crystal Clearing
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 4
Hot Zone
Massive Attack
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 5
Knockout
Split Difference
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
PLAYER PROGRESS
The field
2 climbing
0 complete
0 out of picks
SHARE THE CLIMB
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Scan the code or share the link to open today’s Topple The Tower results. A larger StarrLabs sample makes every floor and brawler metric more useful.
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