LIVE OBSERVATION
RAMEN REBELLION // SEASON 2: WINDSTOCK
TOPPLETHE TOWER
Live field analytics for the official five-floor climb. Track who entered, how far players advanced, which picks survived, and the floors that stopped them.
MAX Powers enabled
8 one-use picks
5 floors to clear
PROGRESSION FUNNEL
Climb data, floor by floor
Reach counts use each recognized player’s full run; win rates use battles observed during the selected day.
FLOOR 1
Gem Grab
Hard Rock Mine
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 2
Brawl Ball
Triple Dribble
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 3
Bounty
Crystal Clearing
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 4
Hot Zone
Massive Attack
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
FLOOR 5
Knockout
Split Difference
0reached
→
0cleared
—
0W · 0L · 0 attempts
No observed attempts today
PLAYER PROGRESS
The field
0 climbing
0 complete
0 out of picks
Waiting for the first climb.
StarrLabs has not recognized an ordered event run for this date yet.
SHARE THE CLIMB
Bring another player into the observatory
Scan the code or share the link to open today’s Topple The Tower results. A larger StarrLabs sample makes every floor and brawler metric more useful.
SCAN TO OPEN